/ S-V |
Word |
Sport |
Definition |
Sad
plant |
SNB |
A
term used to describe any handplant where the
front leg is boned for style. |
Sandwich
construction |
SNB |
Layers
of materials, on top of each other, with additional
components for sidewall strength and torisional
flex patterning. Used to construct a board with
different layers of materials on top of each
other. |
Saran
Wrap |
MTX |
Rider
passes one foot between his hands and back to
the peg, removing one hand from the bars to
let it pass through. |
Sato
flip |
SNB |
Halfpipe
trick done by Rob Kingwill (Sato - Japanese
for "sugar" ). Kind of like a frontside McTwist.
Rider drops in fast, riders up the transition
as if doing frontside 540, pops in the air and
grabs frontside, then throws head, shoulders,
and hips downs |
Seabelt |
SNB |
The
frontside reaches across the body and grabs
the tail while the front leg is boned. |
S-bend |
ETC |
A
rider performs an Air raley while rotating his
body 360 degrees while inverted. |
Session |
MULTI |
A
period of skating. |
Shifty |
SNB |
A
grabless trick where the upper torso and lower
body are twisted in opposite directions and
then returned to normal. |
Shove
it |
SKT |
A
trick performed by spinning the board beneath
the feet. |
Shovel |
SKT |
The
front of the board that rises up off the snow.
Design is usually a result of boards intended
use, powder boards have lots of shovel, race
boards have very little. |
Shovel |
ETC |
Area
near the tip of the ski. |
Shovel |
SNB |
The
lifted or upward curved sections of a snowboard
at the tip and tail. |
Side
cut |
SNB |
The
curve built into the sidewalls and edges of
a board to enhance turning characteristics.
To create a curve on the turning surface that
is characteristic of the boards riding style. |
Side
wall |
SNB |
The
area between the topsheet and the base, and
above the edges on a snowboard. Holds the core
and other materials from shifting during the
manufacturing process, and to protect them as
a finished product. |
Sidewall |
ETC |
Refers
to the side of the ski. |
Sintered
base |
SNB |
A
form of polymer plastic that is compress into
a long shape, set on a roller and sliced into
sheets of base material. A slightly harder more
porous from of base material used on performance
snowboards. |
Slalom |
MULTI |
A
form of Alpine racing in which the racer must
run a course designated by a series of gates
set in various combination as to test technique,
speed, and agility. Failure to pass through
the gate properly results in disqualification. |
Slick |
SKT |
A
board that has a layer of slippery plastic bonded
to the bottom for extra slide/strength. They
are usually heavier than plain wood boards.
Most serious skaters prefer wood. |
Slob
air |
SNB |
The
frontside air where the front hand grabs mute,
the back leg is boned and the board is kept
parallel with the ground. |
Smith
grind |
SKT |
A
type of grind trick where the back truck is
grinding, while the rail of the board is also
grinding the lip of the ramp or obstacle. Frontside
Smith Grind: the toe-side edge is involved;
Backside Smith Grind: the heel-side edge is
involved. |
Soul
grind |
INL |
A
grind where the leading skate is parallel with
the rail or obstacle and the rear skate is perpendicular
to it. |
Spaghetti
air |
SNB |
The
front hand reaches between the legs and behind
the front legs to grab the toe edge in front
of the front foot while the back leg is boned. |
Spine
ramp |
MULTI |
Two
half pipes placed back to back creating a double
U shape. |
Stain |
SKT |
Normal
deck without a slick bottom. |
Stale |
INL |
Any
trick in which the skater reaches behind his
body to grab the wheels or frame. |
Stale
egg |
SNB |
An
eggplant with a stalefish grab. |
Stalefish
air |
SKT |
The
frontside trick where the rear hand grabs the
heel edge behind the rear between the bindings
while the front leg is boned. |
Stalemasky
air |
SNB |
When
a maneuver is performed such that the point
of emphasis in the maneuver is held or "stalled"
for an extended period of time. |
Stall |
INL |
To
land on a lip and stop for a second and then
re-enter. |
Stall |
BMX |
When
a rider pauses briefly on the coping before
dropping back into the ramp. |
Stance |
SNB |
The
position of one's feet on the ground. |
Stiffy
air |
SNB |
Any
maneuver in which both legs are boned and a
grab is incorporated. |
Stinky |
SNB |
Riding
with the legs spread open. |
Street |
BMX |
An
event consisting of different types and styles
of ramps positioined so that they can be approached
in many different ways. Competitors plan out
their runs through these ramps according to
individual style. |
Street
boards |
SKT |
Shorter
and narrower than ramp boards. Usually has a
shorter wheelbase than a ramp board. |
Sub
Box |
BMX |
Street
course jump consisting of two ramps, one on
either side of a platform that is topped by
an approximately 3-foot high box, with a 2-foot
deck on top. The height and small surface of
the box make it easy for a rider to clip a back
wheel. |
Sublimated
top sheet |
SNB |
Topsheets
that have had the graphics added through the
sublimation process. Provides very durable graphics
because they are cooked right into the plastic. |
Super
g |
ETC |
A
faster more open version of the giant slalom,
kind of a cross between GS and downhill. |
Superman |
BMX |
Where
a rider takes bolth feet off the pedals in the
air and stretches his legs as far behind the
bike as possible. Looks like Superman flying
holding on the handlebars, hence the name. |
Superman |
MTX |
Rider
releases both legs from pegs and throws his
legs back, elevating himself over the bike. |
Swing
weight |
SKT |
The
distribution of weight from the tip and tail
to the center of the board. To balance a board
and control its ability to initiate rotation
or to stop rotation in relationship to its overall
weight. |
Swiss
cheese air |
SNB |
The
rear hand reaches between the legs and grabs
the heel edge in front of the front foot while
the back left is boned. |
Switch
stance |
SKT |
When
the feet are placed in the opposite of the normal
stance and you are going forward with a slightly
different balance point than in your normal
stance. Not the same as fakie where you ride
backwards with your normal balance and stance. |
Switch
take off |
SNB |
Going
into a jump backwards. |
Symmetrical
design |
SNB |
When
all the design components of the side cut and
shape are parallel in design. The opposite of
Asymmetrical. To position a rider on a board
when less angulation or opposing angulation
is necessary. |
Table
Top |
BMX |
When
a rider flattens his bike out into the horizontal
plane in the air, then straightens it back out
to land. |
Tabletop |
MULTI |
Type
of jump - with a ramp going up, flat on top,
and a landing ramp on the far side. |
Tail |
MULTI |
The
rear tip of the board or ski. |
Tail
bonk |
SNB |
To
hit an object with the tail of the snowboard. |
Tail
grab |
SNB |
The
rear hand grabs the tail of the snowboard. |
Tail
poke |
SNB |
Any
maneuver where you bone your rear leg and "poke"
the tail of the snowboard in a direction away
from your body usually while grabbing. |
Tail
protector/tip protector |
SNB |
Usually
a metal plate built into the tail or tip of
the board. To protect the tail or tip from damage
and to control swing weight. |
Tail
slide |
SKT |
Sliding
on the tail of the board. |
Tail
slide |
SNB |
To
slide along the ground or an object solely on
the tail of the snowboard. |
Tail
tap |
SNB |
See
Tail Bonk. |
Tail
wheelie |
SNB |
To
ride solely on the tail of the snowboard with
the nose in the air. |
Tailwhip |
BMX |
Where
a rider whips his bike around the axis of the
handlebars, while keeping the handlebars and
his body stationary, and landing back on the
bike before hitting the ground. Double Tailwhips
(two bike rotations) are also popular, but extremely
difficult. |
Taipan
air |
SNB |
The
front hand reaches behind the front foot and
grabs the toe edge between the bindings. The
front knee is then bent to touch the board tuck
knee style. |
T-bolt |
SNB |
A
small metal inside threaded cylinder with a
disk attached to the bottom, to prevent it from
pulling up and out of the board. To repair or
substitute the area of binding attachment to
a board. |
Tip |
SKT |
Top
end of the ski. |
Tire
Tap |
BMX |
Where
a rider's back wheel is on the deck and the
front wheel is in the air, balancing for a moment
before dropping back in to the ramp. |
Toe
edge |
SNB |
A
snowboard has two different edges. The toe edge
is the one at which the toes rest. |
Toeside |
SNB |
The
frontside of the board is the side where the
toes rest. And the frontside of the board is
the side to which his/her chest faces. |
Toeside
rotation |
SNB |
Rotating
counter-clockwise for a regular footer, and
rotating clockwise for a goofy footer. |
Tombstone |
BMX |
A
vertical portion of a ramp that rises above
the rest of the top of the ramp to add more
vert. Resembles a rectangular tombstone on top
of the ramp. |
Top
sheet |
SNB |
Usually
a form of flexible plastic that sits on top
of the laminated or foam core. Also the material
that is used as the cap in Monocoque Construction.
To protect the core materials of the boards,
and to act as a material for graphics applications. |
Torque |
INL |
Skater
rides with the front foot on the outside of
the grindplate, toes turned in, back foot on
inside of grindplate. Also called Farfernugan. |
Torque
slide |
INL |
Skater
rides with front foot on the outside of grindplate,
back foot grabbed. This is one of the toughest
grinds to master. Some people call it a Suicide
because of its difficulty. |
Torsion
box construction |
SNB |
When
the core material is fully wrapped with a strength
enhancing material like fiberglass. To manipulate
the flex and torsional rigidity of a snowboard
from the core construction. |
Torsional
flex |
SNB |
The
actual resistance to twisting a boards from
side to side. To define the flex of a board
from side to side. Its resistance to twisting
and its responsiveness to initiating a turn
and hold an edge. |
Traditional
skis |
ETC |
Describes
skis with shapes typical of all skis of the
past 50 years, these skis have a straighter
shape than modern skis. |
Transition |
MULTI |
The
curved part of the terrain between 0 and 90
degrees. |
Transition |
BMX |
The
point where a ramp or jump goes from the horizontal
plane to the vertical plane. |
Transition
(tranny) |
SNB |
The
radial curved section of a halfpipe wall between
the flat bottom and the vertical. A snowboarder
pumps and rides the transition to gain speed,
catch air, and land. |
Traverse |
MULTI |
Skiing
across the slope at an angle to fall line. |
Traverse |
SNB |
To
ride perpendicular to the fall line. Halfpipe
rider traverses from wall to wall in the halfpipe. |
Truck |
SKT |
The
hardware that is comprised of the axle and base
plate mounted to the underside of the board. |
Truck
Driver |
BMX |
A
regular 360 while simultaneously spinning the
handlebars 360 degrees. A double Truck Driver
would be spinning the bars 720 degrees. |
Tuck
knee |
SNB |
A
technique where one knee is bent, and the ankle
is bent sideways in order to touch the knee
to the snowboard between the bindings. |
Turndown |
BMX |
Where
a rider turns the handlebars and his body down
towards the ground while the rest of the bike
stays facing straight up. |
Tweaked |
SNB |
A
term used to describe the emphasis of style
in a trick. |
Twin
tip |
SNB |
A
type of snowboard designed for freestyle snowboarding.
It has an identical tip and tail so that the
board may be ridden similarly in both directions. |
Unity |
INL |
Skater
rides with front foot on outside of grindplate
and places foot in the front of back foot which
is on outside of its grindplate. When skater
performs a Unity, it looks as though they're
sitting Indian style. |
Uphill
ski |
ETC |
The
ski higher on the fall, or the one that will
become the upper ski in any ski turn. |
Variable
flex |
SNB |
When
the tip, tail and middle of a board each have
varying degrees of flex. To vary the overall
flex of a board from the tip to the middle to
the tail. |
Variable
radius |
SNB |
A
side cut design that incorporates a changing
radius size along the length of the board. To
adjust a side cut design of a board by using
many intersecting radius sizes, to enhance its
turning characteristics. |
Varial |
SKT |
An
aerial where the board is spun from backwards
to forwards beneath the feet. |
Variation |
INL |
To
change from one type of grind or grab to another
while doing long trick such a handrail. |
Vert |
INL |
Short
for vertical, meaning a 90 degree ramp, pool,
or wall. |
Vert |
BMX |
The
half-pipe event. A half-pipe is like a big "U"
with two transition areas at either end that
extend to vertical stands, separated by the
flat bottom in between. |
Vertical |
SNB |
The
vertical top portion of a wall in a halfpipe
which allows the snowboarder to fly straight
up into the air and not' out of the pipe or
into the pipe. |
Vertically
laminated wood core |
SNB |
Pretty
much the industry standard. Strips of wood ranging
from 1/8" to 3/4" are bonded together side to
side with the joints running vertical. This
allows for several different woods to be used
in each core to optimize performance characteristics. |