/ A-F |
Word |
Sport |
Definition |
Abadaca |
BMX |
Where
a rider goes straight up the ramp, touches the
back tire to the coping, then goes down the
ramp fakie. |
Abec |
SKT |
The
tolerance rating system for bearing that designates
the level for stress resistance of the bushing.
The lower the rating the looser the bearing,
the higher the rating the tighter the bearing. |
Abec
1 |
SKT |
The
standard rating for Chinese and Russian bearings. |
Abec
3 |
SKT |
The
standard rating for German and Swiss bearing,
with Swiss considered the best. This is due
to the fact that a skater has the options to
rebuild these bearings, because they have a
C-ring that allows the bearing to be taken apart. |
Abs
(acrylonitrile butadien) |
SNB |
A
hard tough lightweight plastic that remains
flexible and maintains a shape memory when heated.
Used in contraction for a tip-tail sidewalls
and any area which needs reinforcement. |
Acid |
INL |
Street
term, when a skater has his front foot outside
of grindplate, with his back foot on soul. |
Acid
drop |
SKT |
To
ride straight off of something and freefall
to the ground. |
Aerials |
ETC |
With
specialized big air ramps and landings, original
moves were upright moves; spread eagles and
back scratches and helicopters. Later complicated
inverted maneuvers began to dominate, quadruple
flips and multiple front and back flips with
twists. |
Air
to fakie |
SNB |
Any
trick where the wall is approached riding forwards,
no rotation is made, and the snowboarder lands
riding backwards. |
Alley-oop
(2) |
SNB |
A
term used to describe any maneuver in the halfpipe
where one rotates 180 or more degrees in the
uphill direction; that is, rotating backside
on the frontside wall or rotating frontside
on the backside wall. |
Alley-oop |
SKT |
When
a trick is performed in the opposite direction
of which the skater is moving. |
Alley-oop
soul |
INL |
A
backwards soul grind in which the skater turns
his body in the air hopping on the rail. |
Andrecht |
SNB |
A
rear handed backside handplant with a front-handed
grab. |
Axle |
SKT |
The
metal rod running through the hanger, with the
ends being where the wheels are screwed on. |
Back
Flip |
BMX |
Done
in the air with the rider still on the bike.
In vert, and occasionally in street, the rider
will land in fakie position on the same ramp.
In dirt and street, the rider will do a back
flip from jump to jump. |
Backside |
MULTI |
When
a turn or trick is executed in a direction that
the back of the body is facing the arc of the
trick. |
Backside
air |
SNB |
Any
air performed on the backside wall of halfpipe. |
Backside
rodeo |
SNB |
Coming
off a jump and turning your back down the hill,
flipping 540 and landing fakie or rotating a
total of 720 and landing regular. |
Backside
rotation |
MULTI |
Rotating
clockwise for a regular-footer and rotating
counter-clockwise for a goofy-footer. When riding
switchstance the exact reverse applies and a
regular footer will rotate counter-clockwise
and a goofy footer will rotate clockwise. |
Backside
wall |
SNB |
When
standing at the top of the halfpipe and looking
down towards the bottom, the backside wall is
the left wall for regular footers and the right
wall for goofy footers. If you ride straight
down the center of the halfpipe, your backside
wall is behind |
Backslide |
INL |
A
soul grind variation in which the skater has
front foot grabbed, back foot on outside plate. |
Bar
Spin |
BMX |
While
a rider is in the air, he spins the handlebars
a full rotaion or more, grabbing them again
before landing. Bar spins are thrown in combination
with other tricks, such as back flips, to make
them more difficult and earn more points with
the judges. |
Base
plate |
SKT |
The
flat part of the truck that fixes to the board
via four drilled holes for truck bolts. |
Bearings |
SKT |
Bearings
have an inner and outer part, which the balls
ride on, allowing the wheel to turn. |
Bevel |
SNB |
The
degree of angle to which the edges of a board
can be tuned. Snowboards used for racing and
carving should have a greater bevel than say
a board used in the halfpipe. |
Bi-axial
fiberglass |
SNB |
A
reinforcing cloth used in the production of
snowboards. It provides excellent torsional
stiffness compared to regular fiberglass weaves. |
Bio
grab |
INL |
To
grab the outside of the skate with the hand
of the same side. |
Blindside |
MULTI |
A
term given to any rotation where the rider has
oriented him/herself "blind" to his/her takeoff
or landing and must stretch to look over their
shoulder. Such a technique usually increases
the difficulty. |
Blunt |
SKT |
When
a trick is performed, the contact spot of the
board with the obstacle is the area of the tail
behind the back trucks. The wheels are also
on top of the object. |
Board |
SKT |
Also
called a deck. The platform that the hardware
is mounted to, usually maple laminate. |
Board
length |
SNB |
The
measurement from the tip to the tail. |
Boardslide/railslide |
SKT |
To
slide on an obstacle or lip with the contact
point being the underside of the board. |
Boned
out |
MULTI |
A
term used to explain the emphasis of style in
a trick. In other words, if someone "boned out
a indy" they would grab hard and create an emphasis
of the maneuver such that his/her legs may appear
extended or stretched to a maximum degree. |
Bonk |
SNB |
The
act of hitting an object with the snowboard. |
Box
Jump |
BMX |
Jump
used in street competitions consisting of two
ramps on either side of an approximately 10-foot
deck. |
Brainless |
INL |
A
backflip with 540 degree turn on a ramp. |
Budget
variation |
INL |
A
variation where on only the position of one
skate is changes during the trick. |
Bushing |
SKT |
Urethane
spacers found in between the base plate and
truck that cushions the sleeve of the truck
when it's turning. |
Butter
slide |
MULTI |
Rider
approaches wake or snow, then hops the board
and lands on the edge of the wake or on the
snow with the board sideways (perpendicular
to the direction of travel) and slides the board
on top. |
Cab |
INL |
Short
for Caballerial. |
Camber |
SNB |
The
arched shape that is designed into the boards
construction, creating a high point that lies
on or near the midpoint of the boards running
surface. To create spring or rebound in the
flex of a board. |
Camber |
ETC |
The
arch built into a ski so that the ski can distribute
the skier's weight over the entire length of
the ski. |
Camel |
INL |
A
toe-tap upon re-entry onto a ramp or obstacle. |
Can-Can |
BMX |
When
a rider takes one foot off a pedal and stretches
their leg over the frame between his legs so
both legs are on the same side of the bike,
then returns the foot to the pedal before landing. |
Canting |
ETC |
Wedges
placed underneath ski boots to properly position
skier's knees over the ski at the proper angle. |
Canyon |
BMX |
The
sunken area between ramps in dirt and the empty
space between two ramps in street. The big danger
in dirt and street is when a rider may not go
far enough or may have trouble with a maneuver
and doesn't make the second ramp, landing in
the canyon. |
Cap
construction |
SNB |
A
form of integrated structural design that used
the outermost material or skin to bear the load
of strength of an object. Much like the shell
of crab. To reduce weight and enhance torsional
rigidity and edge responsiveness and eliminate
the need for sepa |
Carbon
fiber material |
SNB |
A
fiber woven material produced from the mineral
carbon. To stiffen and strengthen a board with
a minimum of added weighted. |
Carve |
SKT |
To
make a long, curving arc while skating. |
Carved
turn |
ETC |
A turned arc by a skier with little or no slipping
or skidding. |
Cased |
MULTI |
To
land short or miss a landing. |
Chatter |
SKI |
The
tendency of skis not to grip on snow or ice
when pout on edge, caused either by the inability
of the ski to dampen vibration or by the skier
not weighting the ski properly and sufficiently. |
Chicken
salad air |
SNB |
The
rear hand reaches behind the front leg, grabs
the heel side between the bindings while the
front leg is boned. Also, the wrist is rotated
inwards to complete the grab. |
Cliffhanger |
MTX |
Rider
hooks his feet under the bars and riases his
hands in the air |
Closed
mold |
SNB |
A
mold that holds all the pre-shaped components
of a board in a sealed chamber which eliminates
additional shaping after pressing. To mass producer
snowboards more rapidly by containing the board
shape and minimizing finishing and shaping steps. |
Concave |
SKT |
The
contour given to decks. The concave will dip
down from the left to right and should be asymmetrical.
Provides strength to the board and aids the
skater when performing tricks. |
Construct
flex |
SNB |
Q
uniform flex pattern from nose to center to
tail. To balance the overall flex patter of
the board from the tip and tail to the center. |
Continuous
edge |
SKT |
Edges
designed without small "cracks" in the outmost
contact area. To add strength and at times,
stiffness to the edges. |
Coping |
MULTI |
A
rounded lip at the top of a ramp or obstacle,
usually made of metal, cement, or PVC pipe. |
Corkscrew
540 |
SNB |
Sideways
backside 540, also called a barrel roll. |
Cowboy |
INL |
Skater
has front foot on outside plate, back foot on
outside plate. Trick is also known as the Cab
Driver and it resembles a mix of a Torque and
a Backside. The Cowboy comes from the bowed
shape of the legs when doing this trick. |
Crail
air |
SNB |
The
rear hand grabs the toe edge in the front of
the front foot while the rear leg is behind. |
Crippler |
SNB |
An
inverted aerial where the rider performs a 180
degree flip. The athlete approaches the wall
riding forward, becomes airborne, rotates 90
degrees, flips over in the air, rotates another
90 degrees, and lands riding forward. |
Crooked
cop air |
SNB |
Tuck
kneed backside grab |
Crooked
grind |
SKT |
Nosegrind
with nose sliding at the same time. |
Crossed |
INL |
A
grab with the opposite hand of the skate. |
Crossed
up |
INL |
When
the skater's legs are crossed while performing
a trick. |
Curb
grind |
INL |
A
grind performed on a sidewalk curb. |
Dampening |
ETC |
The
quality in a ski which absorbs vibration. |
Dampening |
SKT |
To
control and minimize the amount of resonance
of vibration created by the energy separated
by board flex and surface of the snow. Any material
like rubber sheer, built into the edges, or
core that keep the board quiet and more responsive. |
Directional
board and flex |
SNB |
A
board designed to provide excellent characteristics
when being ridden forward as opposed to backwards.
Bindings are usually mounted farther back and
the flex and sidecuts are altered accordingly,
with the tail being a little stiffer. |
Directional
twin |
SNB |
A
board that features designs of directions and
twin tips to allow for a wider range of use,
for example freeriding and halfpipe. |
Disaster |
SNB |
A
lip trick where one gets "hung up " on the coping,
most often with the board perpendicular to the
coping. |
Double
Can Can |
MTX |
Rider
moves one leg to other side of bike, then brings
other leg up to meet it, elevating his butt
off the seat. |
Double
grab |
SNB |
Basically,
doing two separate tricks while in the air.
One goes off of a jump, grabs the board one
way, then grabs it in another way, then lands. |
Downhill
ski |
SKI |
The
lower ski or the one that will become the lower
ski in any ski turn. |
Drop
in |
MULTI |
To
enter the ramp or obstacle from the top. |
Duck
Foot |
SNB |
A
term used to describe stance angles with toes
pointing outward. |
Durometer |
MULTI |
A
measurement of the resiliency, or hardness,
of a urethane wheel. |
Edges |
MULTI |
The
strips of metal usually made hard steel, on
the outer edges of the running surface of skis
or snowboards. |
Effective
edge |
SNB |
The
length of metal edge on the snowboards which
touches the ground; it is the effective part
which is used to make a turn. It does not include
the edge of the tip and tail. |
Effective
edge |
SKT |
The
difference between the two contact areas beneath
the tip and tail when the camber is depressed.
A measurement used to define the actual length
of the surface area that comes into contact
on a perfectly flat surface. |
Eggflip |
SNB |
An
eggplant where the rider chooses to flip over
in order to re-enter the pipe instead or rotating
180 degrees. This trick is performed forward
to fakie or switchstance (fakie to forward). |
Eggplant |
SNB |
A
one-handed 180 degree invert in which the front
hand is planted on the lip of the wall and the
rotation is backside. |
Electra
base |
SNB |
An
extremely hard sintered base material contracted
with graphite to reduce friction. Generally
black in color. Used on high-speed boards on
colder snow/ice conditions. |
Elgeurial
(bfm) |
SNB |
An
invert where the halfpipe wall is approached
fakie, the rear hand is planted, a 360 degree
backside rotation is made, and the rider lands
going forward. Named after Eddie Elguera. |
Elliptical
flex |
SNB |
A
flex pattern which is softer towards tip and
tail. To create a smoother flex pattern than
the mid-section of the board. |
Enduro |
MTX |
Long
distance, cross-country motocross race. Example:
Baja 1,000. |
Eurocarve |
SNB |
A
term used to describe a certain mode of riding
in which the rider makes large and hard cutting
turns; usually getting way up on the edge and
leaning the body parallel to the ground. |
Extruded
base |
SNB |
Particles
of base materials are compressed and pushed
out through a flat form to create a sheet of
base material. This quality of base material
is used for average temperature snow conditions
and for easy base repair. |
Fall
line |
MULTI |
The
path of least resistance down and given slope. |
Farfernugan |
INL |
See
Torque. |
Farside |
INL |
When
a trick is performed on the outside or away
edge of a ramp or obstacle. |
Fast
slide |
INL |
A
grind on one skate on which the skater rides
the front foot on the inside of the grindplate
and the back foot is grabbed. |
Feeble
grind |
SKT |
The
back truck is grinding, front of body facing
edge with toe-side rail grinding edge also. |
Fiberglass |
SKT |
A
fabric of woven glass fibers which is available
in different weave patterns and weights for
a variety of applications. To strengthen board
construction and control the flex attributes
in a board. |
Fifty
fifty |
SKT |
A
double axle grind (on both trucks). |
Flat
bottom |
MULTI |
The
area in a halfpipe between the two opposing
transitional walls. |
Flat
spin |
INL |
The
trick that turned heads in 1997/98. A skater
gets air, turns the axis of his body nearly
horizontal to the ground or ramp, spins, rights
himself and lands. |
Flatland |
SNB |
Term
used to describe tricks performed on the flat
slope with obstacles ( e.g. nose slide, blunt
slide, tail wheelie). |
Flex
pattern |
SNB |
The
relative softness and stiffness of a board along
its length. To allow for the proper distribution
of energy to be transfer to the board in the
proper location also its running length for
more effective edge control. |
Floating
edge |
SKT |
When
a board is constructed with a rubber strip separating
the edge material and core material. To act
as a shock absorber to smooth out the ride and
a board to enhance its responsiveness. |
Foam |
SKT |
Polyurethane
(PU) A synthetic resin material which is comprised
of a base and a catalyst. When combined, expand
to fill the cavity of a closed mold and bond.
Used as a core and sometimes a bonding material
in the construction of a snowboard. |
Frame |
INL |
The
component that attaches to the base of the skate
and holds the wheels. |
Free
skiing |
ETC |
Skiing
for fun, not competing or training. |
Freeriding |
SNB |
Snowboarding
on all types of terrain for fun, no contest,
no halfpipe, no gates, no rules. |
Freestyle |
SNB |
The
kind of snowboarding which is mostly associated
with riding the halfpipe, but may also be used
to describe any type of snowboarding which includes
tricks and maneuvers. |
Freestyle |
MTX |
Expression
contest in which riders are given a time allotment
to hit a variety of jumps, performing aerial
maneuvers for a judged score. Have also been
called Freeride Competitions. |
Fresh
fish air |
SNB |
The
backside version of the Stale Fish. |
Front
foot |
SNB |
The
foot mounted closet to the nose. A regular footers
left foot and a goofy footers right foot. |
Front
hand |
SNB |
The
hand closet to the nose of the snowboards. The
left hand for regular footers and the right
hand for goofy footers. |
Frontside |
MULTI |
When
a turn or trick is executed in a direction that
the front of the body is facing toward the outside
of the arc of the trick. |
Frontside
air |
SNB |
The
trick is best described for its grab. The frontside
grab is with the rear hand between the bindings
on the toe edge; in this particular maneuver
the front leg is boned. It can also be any air
performed on the frontside wall of the halfpipe. |
Frontside
turn |
SNB |
A
turn where the toe edge faces to the outside
of the turn while the snowboard is riding on
the heel edge. A left for a regular footer and
right turn for a goofy footer. |
Fun
Box |
BMX |
A
four-sided box jump (ramp on every side) that
is included in street courses. |